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How many copies did Rapture Rejects sell?

Estimated copies sold
≈ 53k–86k
from 2k reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rapture Rejects and predicted how it would do from its 8 similar games. Every figure here, including Rapture Rejects's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 173k–3.4M
best case 9.9M (NARAKA: BLADEPOINT)
Games like Rapture Rejects

A typical game among these

≈ 173k–3.4M copies

≈ $78k–$85.1M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

The genre you'd be entering
These games
The similar games share Battle Royale (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.