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wishvane

How many copies did Aya's Journey sell?

Estimated copies sold
≈ 1k–2k
$962–$3k after Steam's cut $2k–$4k before the cut
from 34 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aya's Journey out and predicted the genre from its 8 similar games. Every figure here, including Aya's Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–231k
best case 5.8M (Celeste)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 153k–231k copies
≈ $574k–$1.0M after Steam's cut
from ~4k reviews
Best case
≈ 4.4M–7.1M copies
Celeste · ≈ $24.1M–$64.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Precision Platformer (5 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20. The breakout hits carry Pixel Graphics + Female Protagonist + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

140
2013
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$335k–$900k after Steam's cut $608k–$1.4M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 122k–199k
SteamSpy 200k–500k
Est. revenue
$504k–$1.4M after Steam's cut $917k–$2.1M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Celeste
2018
Est. copies
≈ 4.4M–7.1M
41x vs typical
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.8M after Steam's cut $43.8M–$99.6M before the cut
$19.99
144k reviews
Overwhelmingly Positive
Bloody Trapland
2013
Est. copies
≈ 210k–341k
SteamSpy under 20k
Est. revenue
$288k–$774k after Steam's cut $523k–$1.2M before the cut
$4.99
4k reviews
Very Positive
Local Co-OpOnline Co-Op
Heavenly Bodies
2021
Est. copies
≈ 111k–180k
SteamSpy 200k–500k
Est. revenue
$760k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Overwhelmingly Positive
PhysicsDifficult
Will You Snail?
2022
Est. copies
≈ 68k–110k
SteamSpy 100k–200k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
N++ (NPLUSPLUS)
2016
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
10 Second Ninja X
2016
Est. copies
≈ 132k–215k
SteamSpy 500k–1M
Est. revenue
$363k–$976k after Steam's cut $660k–$1.5M before the cut
$9.99
3k reviews
Mostly Positive
ActionIndie

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