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How many copies did FIGHT KNIGHT sell?

Estimated copies sold
≈ 43k–69k
$234k–$629k after Steam's cut $425k–$968k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FIGHT KNIGHT and predicted how it would do from its 8 similar games. Every figure here, including FIGHT KNIGHT's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–56k
best case 559k (Legend of Grimrock)
Games like FIGHT KNIGHT

A typical game among these

≈ 41k–56k copies

≈ $320k–$370k after Steam's cut

from ~984 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Legend of Grimrock at ≈ 426k–692k copies, ≈ $1.8M–$4.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Dungeon Crawler (8 of 8) and Grid-Based Movement (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $19. The breakout hits carry Party-Based RPG + Adventure + Fantasy; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before Steam's cut
$19.99
899 reviews
Very Positive
The Quest
2016
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$62k–$166k after Steam's cut $112k–$256k before Steam's cut
$9.99
541 reviews
Very Positive
Legend of Grimrock 2
2014
Est. copies
≈ 229k–372k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before Steam's cut
$23.99
4k reviews
Very Positive
The Bard's Tale Trilogy
2018
Est. copies
≈ 47k–77k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$196k–$526k after Steam's cut $356k–$809k before Steam's cut
$14.99
2k reviews
Very Positive
Legend of Grimrock
2012
Est. copies
≈ 426k–692k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$14.99
7k reviews
Very Positive
Labyrinth of Refrain: Coven of Dusk
2018
Est. copies
≈ 45k–72k
SteamSpy 50k–100k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$49.99
1k reviews
Very Positive
The Fall of the Dungeon Guardians - Enhanced Edition
2015
Est. copies
≈ 33k–54k
SteamSpy 50k–100k
Est. revenue
$183k–$493k after Steam's cut $333k–$758k before Steam's cut
$19.99
683 reviews
Very Positive
Vaporum
2017
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$202k–$544k after Steam's cut $368k–$836k before Steam's cut
$19.99
1k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.