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How many copies did SteamWorld Quest: Hand of Gilgamech sell?

Estimated copies sold
≈ 66k–107k
$451k–$1.2M after Steam's cut $821k–$1.9M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left SteamWorld Quest: Hand of Gilgamech out and predicted the genre from its 8 similar games. Every figure here, including SteamWorld Quest: Hand of Gilgamech's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 450k–630k
best case 8.2M (Slay the Spire)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 450k–630k copies
≈ $3.8M–$4.0M after Steam's cut
from ~14k reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Deckbuilding (7 of 8).
The winners
Winners here lead with Card Game + Deckbuilding, priced around $25. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Library Of Ruina
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3.0x vs typical
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≈ 6.2M–10.1M
15x vs typical
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Griftlands
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Card BattlerRogue-lite
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Balatro
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GWENT: The Witcher Card Game
2020
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Very Positive
Free to PlayStrategy

Sizing up your own game? See what its genre can realistically do before you build it.