Sign in
wishvane

How many copies did Hypertrain sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 44 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hypertrain and predicted how it would do from its 8 similar games. Every figure here, including Hypertrain's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 960–17k
best case 59k (Tracks - The Train Set Game)
Games like Hypertrain

A typical game among these

≈ 960–17k copies

≈ $2k–$306k after Steam's cut

from ~131 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Tracks - The Train Set Game at ≈ 45k–73k copies, ≈ $245k–$660k after Steam's cut.

What their first month looked like
The games that made it here had under 148 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Trains (6 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $20.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beam Eye Tracker
2023
Est. copies
≈ 26k–42k
8.0x vs typical
SteamSpy under 20k
Est. revenue
$213k–$573k after Steam's cut $388k–$882k before Steam's cut
$29.99
1k reviews
Very Positive
SimulationUtilities
Tracks - The Train Set Game
2019
Est. copies
≈ 45k–73k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$245k–$660k after Steam's cut $446k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
SimulationSandbox
High Speed Trains
2018
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
Free
Free
33 reviews
Mixed
SimulationTrains
Train Frontier Classic
2017
Est. copies
≈ 8k–14k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$23k–$63k after Steam's cut $42k–$96k before Steam's cut
$9.99
246 reviews
Very Positive
SimulationTrains
City Metro Simulator
2022
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$4.99
30 reviews
Mostly Positive
AdventureCasual
Subway Simulator
2020
Est. copies
≈ 6k–9k
1.7x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
228 reviews
Mixed
SimulationIndie
Subway Train Simulator 2D
2020
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$4.99
28 reviews
Positive
SimulationTrains
Korean Rail Driving Tour LRT Busan-Gimhae
2024
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$340–$918 after Steam's cut $619–$1k before Steam's cut
$9.99
5 reviews
5 user reviews
SimulationCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.