Sign in
wishvane

How many copies did High Speed Trains sell?

Estimated copies sold
≈ 1k–2k
from 33 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid High Speed Trains and predicted how it would do from its 8 similar games. Every figure here, including High Speed Trains's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 156k–304k
best case 1.2M (Transport Fever 2)
Games like High Speed Trains

A typical game among these

≈ 156k–304k copies

≈ $1.5M–$2.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Transport Fever 2 at ≈ 950k–1.5M copies, ≈ $10.4M–$28.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 748 reviews in their first month; the range was 618 to 985.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Trains (8 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $35. The breakout hits carry Strategy + Management + City Builder; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
Derail Valley
2019
Est. copies
≈ 283k–460k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains
Train Sim World® 3
2022
Est. copies
≈ 115k–187k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 100k–162k
SteamSpy 50k–100k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–212k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before Steam's cut
$39.99
5k reviews
Mostly Positive
SimulationAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.