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How many copies did RetroMaze sell?

Estimated copies sold
≈ 49k–79k
$13k–$36k after Steam's cut $24k–$55k before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RetroMaze and predicted how it would do from its 8 similar games. Every figure here, including RetroMaze's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.9M–6.9M
best case 57.1M (Stardew Valley)
Games like RetroMaze

A typical game among these

≈ 3.9M–6.9M copies

≈ $18.2M–$27.2M after Steam's cut

from ~81k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Platformer (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Platformer (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Life Sim + RPG; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

To the Moon
2012
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$15.0M–$40.4M after Steam's cut $27.3M–$62.2M before Steam's cut
$9.99
87k reviews
Overwhelmingly Positive
Story RichGreat Soundtrack
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
13x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.8M before Steam's cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before Steam's cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
Papers, Please
2013
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$14.0M–$37.6M after Steam's cut $25.5M–$57.9M before Steam's cut
$9.99
81k reviews
Overwhelmingly Positive
IndiePolitical
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
3.3x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Celeste
2018
Est. copies
≈ 4.5M–7.4M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.9M–$67.0M after Steam's cut $45.3M–$103.1M before Steam's cut
$19.99
149k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.