Sign in
wishvane

How many copies did SRPG Studio sell?

Estimated copies sold
≈ 9k–14k
$140k–$378k after Steam's cut $255k–$581k before Steam's cut
from 280 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SRPG Studio and predicted how it would do from its 8 similar games. Every figure here, including SRPG Studio's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 100k–300k
best case 1.5M (Crosshair X)
Games like SRPG Studio

A typical game among these

≈ 100k–300k copies

≈ $1.8M–$10.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Crosshair X at ≈ 1.1M–1.9M copies, ≈ $3.1M–$8.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 226 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Game Development (7 of 8) and Design & Illustration (5 of 8).
The winners
Winners here lead with Utilities + Shooter, priced around $10. The breakout hits carry Action + Indie + Adventure; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

YoloMouse - Cursor Changer
2020
Est. copies
≈ 75k–122k
SteamSpy 500k–1M
Est. revenue
$103k–$277k after Steam's cut $188k–$427k before Steam's cut
$4.99
3k reviews
Very Positive
UtilitiesDesign & Illustration
Crosshair X
2020
Est. copies
≈ 1.1M–1.9M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$9.99
46k reviews
Very Positive
ActionIndie
RPG Maker XP
2013
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$860k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$24.99
2k reviews
Very Positive
Game DevelopmentRPG
[Unsupported] GameMaker Studio 2 Desktop
2017
Est. copies
≈ 78k–126k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
Game DevelopmentUtilities
Clickteam Fusion 2.5
2013
Est. copies
≈ 129k–210k
SteamSpy 200k–500k
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before Steam's cut
$99.99
2k reviews
Very Positive
Game DevelopmentAnimation & Modeling
RPG Maker VX Ace
2012
Est. copies
≈ 328k–533k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.1M before Steam's cut
$69.99
5k reviews
Very Positive
Game DevelopmentRPG
RPG Maker MZ
2020
Est. copies
≈ 59k–96k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$79.99
2k reviews
Very Positive
RPGGame Development
RPG Maker MV
2015
Est. copies
≈ 437k–711k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
$9.6M–$25.9M after Steam's cut $17.5M–$39.8M before Steam's cut
$79.99
9k reviews
Very Positive
RPGRPGMaker

Sizing up your own game? See how many copies games in its genre usually sell before you build it.