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wishvane

How many copies did SRPG Studio sell?

Estimated copies sold
≈ 8k–14k
$138k–$372k after Steam's cut $252k–$573k before the cut
from 276 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SRPG Studio out and predicted the genre from its 8 similar games. Every figure here, including SRPG Studio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–246k
best case 1.5M (Crosshair X)
The Game Development genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 102k–246k copies
≈ $1.6M–$8.5M after Steam's cut
from ~2k reviews
Best case
≈ 1.2M–1.9M copies
Crosshair X · ≈ $636k–$1.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Game Development (7 of 8) and Design & Illustration (5 of 8).
The winners
Winners here lead with Utilities + Shooter, priced around $2. The breakout hits carry Action + Indie + Adventure; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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19x vs typical
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RPGRPGMaker

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