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How many copies did Radio Commander: Vietnam '64 sell?

Estimated copies sold
≈ 60k–97k
$328k–$882k after Steam's cut $596k–$1.4M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Radio Commander: Vietnam '64 and predicted how it would do from its 8 similar games. Every figure here, including Radio Commander: Vietnam '64's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 546–15k
best case 245k (Ultimate Epic Battle Simulator 2)
Games like Radio Commander: Vietnam '64

A typical game among these

≈ 546–15k copies

≈ $1k–$39k after Steam's cut

from ~108 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Ultimate Epic Battle Simulator 2 at ≈ 186k–303k copies, ≈ $1.0M–$2.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 50 reviews in their first month; the range was 1 to 4k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Wargame (8 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $20.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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