Sign in
wishvane

How many copies did In Other Waters sell?

Estimated copies sold
≈ 64k–104k
$263k–$708k after Steam's cut $479k–$1.1M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid In Other Waters and predicted how it would do from its 8 similar games. Every figure here, including In Other Waters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 37k–69k
best case 3.5M (Subnautica: Below Zero)
Games like In Other Waters

A typical game among these

≈ 37k–69k copies

≈ $141k–$464k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Subnautica: Below Zero at ≈ 2.7M–4.4M copies, ≈ $22.2M–$59.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 359 reviews in their first month; the range was 30 to 45k.
The genre you'd be entering
These games
The similar games share Underwater (7 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Underwater + Exploration, priced around $25. The breakout hits carry Singleplayer + Open World Survival Craft + Survival; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.4M
71x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.7M after Steam's cut $40.4M–$91.8M before Steam's cut
$29.99
109k reviews
Very Positive
Open World Survival CraftSurvival
ABZU
2016
Est. copies
≈ 1.2M–1.9M
18x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before Steam's cut
$19.99
28k reviews
Very Positive
RelaxingAtmospheric
The Shore
2021
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$163k–$439k after Steam's cut $297k–$676k before Steam's cut
$11.99
2k reviews
Mostly Positive
LovecraftianHorror
Aquaria
2008
Est. copies
≈ 97k–158k
SteamSpy 200k–500k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
MetroidvaniaIndie
Beyond Blue
2020
Est. copies
≈ 38k–61k
SteamSpy 200k–500k
Est. revenue
$207k–$558k after Steam's cut $377k–$858k before Steam's cut
$19.99
2k reviews
Very Positive
UnderwaterAdventure
Koral
2019
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$47k–$128k after Steam's cut $86k–$196k before Steam's cut
$14.99
400 reviews
Very Positive
UnderwaterCasual
Under The Waves
2023
Est. copies
≈ 54k–88k
SteamSpy 50k–100k
Est. revenue
$444k–$1.2M after Steam's cut $808k–$1.8M before Steam's cut
$29.99
2k reviews
Mostly Positive
AdventureUnderwater
PROXIMATE
2024
Est. copies
≈ 25k–41k
SteamSpy under 20k
Est. revenue
$41k–$111k after Steam's cut $75k–$170k before Steam's cut
$5.99
1k reviews
Very Positive
HorrorAtmospheric

Sizing up your own game? See how many copies games in its genre usually sell before you build it.