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How many copies did MISTOVER sell?

Estimated copies sold
≈ 33k–54k
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MISTOVER and predicted how it would do from its 8 similar games. Every figure here, including MISTOVER's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 278k–385k
best case 448k (Chrono Ark)
Games like MISTOVER

A typical game among these

≈ 278k–385k copies

≈ $2.2M–$3.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Chrono Ark at ≈ 342k–555k copies, ≈ $2.3M–$6.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 574 reviews in their first month; the range was 178 to 9k.
The genre you'd be entering
These games
The similar games share Rogue-lite (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Anime, priced around $25.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Bullet Break
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Est. copies
≈ 13k–21k
too small to compare
SteamSpy 20k–50k
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Chrono Ark
2024
Est. copies
≈ 342k–555k
SteamSpy 200k–500k
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$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
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Home Behind 2
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too small to compare
SteamSpy 100k–200k
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WORLD OF HORROR
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Est. copies
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≈ 19k–31k
too small to compare
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Turn-Based TacticsTurn-Based Strategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.