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How many copies did Godhood sell?

Estimated copies sold
≈ 27k–44k
$200k–$539k after Steam's cut $364k–$829k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Godhood and predicted how it would do from its 8 similar games. Every figure here, including Godhood's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 879–34k
best case 18.7M (Cities: Skylines)
Games like Godhood

A typical game among these

≈ 879–34k copies

≈ $3k–$66k after Steam's cut

from ~179 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.2M–$315.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 149 reviews in their first month; the range was 14 to 799.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and God Game (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Building + Sandbox + Moddable; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gods of Havoc: Fall to Earth
2019
Est. copies
≈ 115–187
SteamSpy under 20k
Est. revenue
$252–$680 after Steam's cut $459–$1k before Steam's cut
$7.99
4 reviews
4 user reviews
IndieCasual
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
1627x vs typical
SteamSpy 10M–20M
Est. revenue
$117.2M–$315.2M after Steam's cut $213.1M–$484.9M before Steam's cut
$29.99
291k reviews
Very Positive
The Odyssey: Winds of Athena
2015
Est. copies
≈ 31k–51k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before Steam's cut
$4.99
643 reviews
Mixed
IndieSimulation
Gods of Havoc: Into the Void
2019
Est. copies
≈ 173–281
SteamSpy 20k–50k
Est. revenue
$380–$1k after Steam's cut $691–$2k before Steam's cut
$7.99
6 reviews
6 user reviews
StrategyIndie
Skyward Collapse
2013
Est. copies
≈ 21k–34k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before Steam's cut
$4.99
329 reviews
Mixed
StrategySimulation
Reus 2
2024
Est. copies
≈ 58k–94k
13x vs typical
SteamSpy 50k–100k
Est. revenue
$396k–$1.1M after Steam's cut $719k–$1.6M before Steam's cut
$24.99
2k reviews
Very Positive
God GameColony Sim
EarthRoyale
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
$7.99
179 reviews
Very Positive
SimulationAlternate History
Cthulhu pub
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$9.99
47 reviews
Mixed
SingleplayerReplay Value

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