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How many copies did ♞ The Tactics of War ♞ sell?

Estimated copies sold
≈ 638–1k
$35k–$94k after Steam's cut $64k–$145k before Steam's cut
from 21 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ♞ The Tactics of War ♞ and predicted how it would do from its 8 similar games. Every figure here, including ♞ The Tactics of War ♞'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.9M–2.9M
best case 10.7M (Stellaris)
Games like ♞ The Tactics of War ♞

A typical game among these

≈ 1.9M–2.9M copies

≈ $19.4M–$27.8M after Steam's cut

from ~38k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22k reviews in their first month; the range was 19k to 44k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Simulation + Building, priced around $40. The breakout hits carry Grand Strategy; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Architect
2015
Est. copies
≈ 3.8M–6.1M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$31.0M–$83.3M after Steam's cut $56.3M–$128.2M before Steam's cut
$29.99
77k reviews
Very Positive
SimulationBuilding
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.9M after Steam's cut $24.3M–$55.2M before Steam's cut
$19.99
43k reviews
Very Positive
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Kenshi
2018
Est. copies
≈ 3.6M–5.8M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$29.3M–$78.9M after Steam's cut $53.3M–$121.4M before Steam's cut
$29.99
117k reviews
Overwhelmingly Positive
Open WorldSandbox
Against the Storm
2023
Est. copies
≈ 934k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Age of Mythology: Extended Edition
2014
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.1M after Steam's cut $30.5M–$69.4M before Steam's cut
$29.99
36k reviews
Very Positive
StrategyMythology
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
5.2x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.