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How many copies did Drawkanoid sell?

Estimated copies sold
≈ 893–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 36 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Drawkanoid and predicted how it would do from its 8 similar games. Every figure here, including Drawkanoid's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 603–9k
best case 8.7M (Vampire Survivors)
Games like Drawkanoid

A typical game among these

≈ 603–9k copies

≈ $699–$116k after Steam's cut

from ~41 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.1M–$24.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 6 to 129k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Action Roguelike + Pixel Graphics + Vampire; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
6503x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
DEMON'S TILT
2019
Est. copies
≈ 29k–48k
25x vs typical
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$670k before Steam's cut
$19.99
1k reviews
Very Positive
PinballIndie
Go Mecha Ball
2024
Est. copies
≈ 11k–19k
11x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$169k after Steam's cut $114k–$259k before Steam's cut
$19.99
460 reviews
Very Positive
Shoot 'Em UpTwin Stick Shooter
BATTLE ARENA: Robot Apocalypse
2021
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$101–$272 after Steam's cut $184–$419 before Steam's cut
$0.99
15 reviews
Positive
Arena ShooterHero Shooter
Things That Bounce and Explode
2021
Est. copies
≈ 546–887
SteamSpy 20k–50k
Est. revenue
$599–$2k after Steam's cut $1k–$2k before Steam's cut
$3.99
22 reviews
Positive
ActionArcade
Space Block Buster
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
41 reviews
Positive
VRArcade
Grove flowers
2019
Est. copies
≈ 230–374
SteamSpy under 20k
Est. revenue
$379–$1k after Steam's cut $689–$2k before Steam's cut
$5.99
8 reviews
8 user reviews
CasualIndie
捕鱼炸翻天
2020
Est. copies
≈ 2k–4k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
93 reviews
Mostly Negative
CasualStrategy

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