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How many copies did Go Mecha Ball sell?

Estimated copies sold
≈ 11k–19k
$63k–$169k after Steam's cut $114k–$259k before Steam's cut
from 460 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Go Mecha Ball and predicted how it would do from its 8 similar games. Every figure here, including Go Mecha Ball's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 111k–181k
best case 618k (Beat Hazard)
Games like Go Mecha Ball

A typical game among these

≈ 111k–181k copies

≈ $441k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Twin Stick Shooter (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10. The breakout hits carry Space + Rhythm + Music-Based Procedural Generation; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Renegade Ops
2011
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$755k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$15.00
3k reviews
Very Positive
Nex Machina
2017
Est. copies
≈ 76k–123k
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $756k–$1.7M before Steam's cut
$19.99
2k reviews
Very Positive
Crimsonland
2014
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$13.99
3k reviews
Very Positive
ActionShooter
Beat Hazard
2010
Est. copies
≈ 471k–765k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Assault Android Cactus+
2015
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$19.99
2k reviews
Very Positive
Windowkill
2024
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
$127k–$342k after Steam's cut $232k–$527k before Steam's cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before Steam's cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $251k–$570k before Steam's cut
$4.99
3k reviews
Very Positive
IndieAction

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