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How many copies did Nex Machina sell?

Estimated copies sold
≈ 76k–123k
$416k–$1.1M after Steam's cut $756k–$1.7M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nex Machina and predicted how it would do from its 8 similar games. Every figure here, including Nex Machina's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 88k–204k
best case 877k (Soulstone Survivors)
Games like Nex Machina

A typical game among these

≈ 88k–204k copies

≈ $456k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Soulstone Survivors at ≈ 668k–1.1M copies, ≈ $2.8M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 779 to 23k.
The genre you'd be entering
These games
The similar games share Bullet Hell (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry Early Access + Action RPG + Rogue-like; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
9.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Assault Android Cactus+
2015
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$19.99
2k reviews
Very Positive
Beat Hazard
2010
Est. copies
≈ 471k–765k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before Steam's cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Patch Quest
2023
Est. copies
≈ 69k–113k
SteamSpy 100k–200k
Est. revenue
$286k–$768k after Steam's cut $519k–$1.2M before Steam's cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
Rogue: Genesia
2025
Est. copies
≈ 213k–346k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Windowkill
2024
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
$127k–$342k after Steam's cut $232k–$527k before Steam's cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
KILL KNIGHT
2024
Est. copies
≈ 51k–82k
SteamSpy 100k–200k
Est. revenue
$209k–$561k after Steam's cut $380k–$864k before Steam's cut
$14.99
2k reviews
Very Positive
StylizedBullet Hell

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