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How many copies did Tokyo Warfare Turbo sell?

Estimated copies sold
≈ 12k–20k
$51k–$138k after Steam's cut $93k–$212k before the cut
from 432 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tokyo Warfare Turbo out and predicted the genre from its 8 similar games. Every figure here, including Tokyo Warfare Turbo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 882–58k
best case 316k (Tanki Online)
The Tanks genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 882–58k copies
≈ $9k–$515k after Steam's cut
from ~835 reviews
Best case
≈ 241k–391k copies
Tanki Online
The genre you'd be entering
Your set
Your set clusters on Tanks (8 of 8) and Vehicular Combat (5 of 8).
The winners
Winners here lead with Tanks + Futuristic.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】
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Sizing up your own game? See what its genre can realistically do before you build it.