Sign in
wishvane

How many copies did TOKYO WARFARE sell?

Estimated copies sold
≈ 13k–21k
$18k–$48k after Steam's cut $32k–$73k before the cut
from 323 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKYO WARFARE out and predicted the genre from its 8 similar games. Every figure here, including TOKYO WARFARE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 293k–4.4M
best case 52.4M (War Thunder)
The Vehicular Combat genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 293k–4.4M copies
≈ $2.9M–$3.2M after Steam's cut
from ~25k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on Vehicular Combat (5 of 8) and Military (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

World of Tanks Blitz
2016
Est. copies
≈ 6.1M–9.9M
6.1x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
153k reviews
Mostly Positive
TanksFree to Play
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Brigador: Up-Armored Edition
2016
Est. copies
≈ 231k–376k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
6k reviews
Very Positive
War Thunder
2013
Est. copies
≈ 40.0M–64.9M
31x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation
World of Tanks
2021
Est. copies
≈ 2.5M–4.0M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
100k reviews
Mostly Positive
TanksFree to Play
Airships: Conquer the Skies
2018
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Gunner, HEAT, PC!
2022
Est. copies
≈ 191k–310k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
8k reviews
Very Positive
Early AccessSimulation
Sprocket
2021
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
Early AccessSandbox

Sizing up your own game? See what its genre can realistically do before you build it.