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How many copies did Shelter 3 sell?

Estimated copies sold
≈ 9k–15k
$52k–$140k after Steam's cut $95k–$216k before Steam's cut
from 383 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shelter 3 and predicted how it would do from its 8 similar games. Every figure here, including Shelter 3's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 416k–636k
best case 1.8M (SnowRunner)
Games like Shelter 3

A typical game among these

≈ 416k–636k copies

≈ $4.2M–$10.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: SnowRunner at ≈ 1.4M–2.3M copies, ≈ $11.5M–$31.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 9k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Simulation + Automobile Sim, priced around $30. The breakout hits carry Automobile Sim + Multiplayer + Driving; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Two Point Museum
2025
Est. copies
≈ 335k–545k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$29.99
14k reviews
Overwhelmingly Positive
SimulationCasual
Microsoft Flight Simulator 2024
2024
Est. copies
≈ 562k–913k
SteamSpy 100k–200k
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$69.99
23k reviews
Mixed
SimulationFlight
SnowRunner
2021
Est. copies
≈ 1.4M–2.3M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$11.5M–$31.1M after Steam's cut $21.0M–$47.8M before Steam's cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim
Strange Horticulture
2022
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$15.99
16k reviews
Very Positive
MysteryPuzzle
RoadCraft
2025
Est. copies
≈ 407k–661k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
Ultimate Fishing Simulator®
2018
Est. copies
≈ 279k–453k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
$19.99
9k reviews
Very Positive
3DAmerica
Maneater
2021
Est. copies
≈ 669k–1.1M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.8M after Steam's cut $13.4M–$30.4M before Steam's cut
$39.99
27k reviews
Very Positive
Open WorldDark Humor
Ancestors: The Humankind Odyssey
2020
Est. copies
≈ 299k–486k
SteamSpy 200k–500k
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$39.99
12k reviews
Mostly Positive
Open World Survival CraftSurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.