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How many copies did REDVIIL sell?

Estimated copies sold
≈ 2k–3k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 58 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid REDVIIL and predicted how it would do from its 8 similar games. Every figure here, including REDVIIL's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.5M–3.2M
best case 3.5M (Shadow of the Tomb Raider: Definitive Edition)
Games like REDVIIL

A typical game among these

≈ 2.5M–3.2M copies

≈ $26.3M–$54.6M after Steam's cut

from ~73k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Shadow of the Tomb Raider: Definitive Edition at ≈ 2.7M–4.4M copies, ≈ $29.6M–$79.6M after Steam's cut.

The genre you'd be entering
These games
The similar games share Stealth (5 of 8) and Third Person (5 of 8).
The winners
Winners here lead with Female Protagonist + Open World, priced around $40.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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