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How many copies did VirtuaVerse sell?

Estimated copies sold
≈ 28k–45k
$114k–$306k after Steam's cut $207k–$471k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VirtuaVerse and predicted how it would do from its 8 similar games. Every figure here, including VirtuaVerse's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 390k–452k
best case 8.0M (ULTRAKILL)
Games like VirtuaVerse

A typical game among these

≈ 390k–452k copies

≈ $2.4M–$3.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ULTRAKILL at ≈ 6.1M–9.9M copies, ≈ $50.2M–$134.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share FPS (7 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Spectacle fighter; a typical game here doesn't.
When they shipped
The similar games span 2000 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UnderRail
2015
Est. copies
≈ 354k–576k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before Steam's cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic
SUPERHOT VR
2017
Est. copies
≈ 334k–543k
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$24.99
10k reviews
Very Positive
VRShooter
Unreal Tournament: Game of the Year Edition
2008
Est. copies
≈ 282k–458k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
ClassicFPS
Ricochet
2000
Est. copies
≈ 396k–644k
SteamSpy 200k–500k
Est. revenue
$544k–$1.5M after Steam's cut $989k–$2.2M before Steam's cut
$4.99
6k reviews
Very Positive
ActionFPS
Hard Reset Extended Edition
2012
Est. copies
≈ 312k–507k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before Steam's cut
$14.99
5k reviews
Very Positive
FPSCyberpunk
SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 318k–516k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
Ion Fury
2019
Est. copies
≈ 196k–318k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.6M before Steam's cut
$24.99
7k reviews
Very Positive
Boomer ShooterFPS
ULTRAKILL
2020
Est. copies
≈ 6.1M–9.9M
36x vs typical
SteamSpy 5M–10M
Est. revenue
$50.2M–$134.8M after Steam's cut $91.2M–$207.4M before Steam's cut
$29.99
245k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced

Sizing up your own game? See how many copies games in its genre usually sell before you build it.