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How many copies did Game Studio Simulator(我要做游戏) sell?

Estimated copies sold
≈ 5k–8k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 180 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Game Studio Simulator(我要做游戏) and predicted how it would do from its 8 similar games. Every figure here, including Game Studio Simulator(我要做游戏)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 5.2M (Goat Simulator)
Games like Game Studio Simulator(我要做游戏)

A typical game among these

≈ 1.1M–1.7M copies

≈ $6.1M–$9.7M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Goat Simulator at ≈ 3.9M–6.4M copies, ≈ $10.8M–$29.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Simulation, priced around $15. The breakout hits carry Sandbox + Physics + Destruction; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Who's Your Daddy?!
2016
Est. copies
≈ 1.3M–2.2M
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before Steam's cut
$9.99
32k reviews
Mostly Positive
FunnyMultiplayer
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$9.99
70k reviews
Very Positive
SimulationFunny
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Sultan's Game
2025
Est. copies
≈ 876k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
35k reviews
Very Positive
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.8M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$9.4M–$25.2M after Steam's cut $17.1M–$38.8M before Steam's cut
$19.99
56k reviews
Very Positive
Pixel GraphicsCrafting
Chinese Parents
2018
Est. copies
≈ 823k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$9.99
27k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.