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How many copies did Warhammer Underworlds - Shadespire Edition (Classic) sell?

Estimated copies sold
≈ 44k–71k
$360k–$969k after Steam's cut $655k–$1.5M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Warhammer Underworlds - Shadespire Edition (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Warhammer Underworlds - Shadespire Edition (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–240k
best case 2.5M (Minion Masters)
The Card Battler genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 97k–240k copies
≈ $555k–$1.1M after Steam's cut
from ~5k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Battler (5 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics, priced around $20. The breakout hits carry PvE + Trading Card Game + Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.