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How many copies did Alchemic Dungeons DX sell?

Estimated copies sold
≈ 691–1k
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 24 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Alchemic Dungeons DX and predicted how it would do from its 8 similar games. Every figure here, including Alchemic Dungeons DX's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 37k–77k
best case 1.7M (Crypt of the NecroDancer)
Games like Alchemic Dungeons DX

A typical game among these

≈ 37k–77k copies

≈ $142k–$322k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 828 reviews in their first month; the range was 406 to 2k.
The genre you'd be entering
These games
The similar games share Rogue-like (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Dungeon Crawler, priced around $15. The breakout hits carry Dungeon Crawler; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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