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How many copies did Bravery Network Online sell?

Estimated copies sold
≈ 4k–6k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 155 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bravery Network Online out and predicted the genre from its 8 similar games. Every figure here, including Bravery Network Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 492k–1.1M
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)
The Character Customization genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 492k–1.1M copies
≈ $5.1M–$11.6M after Steam's cut
from ~22k reviews
Best case
≈ 7.0M–11.4M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $87.0M–$233.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Character Customization (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Exploration + Tactical RPG + Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
9.2x vs typical
SteamSpy 5M–10M
Est. revenue
$87.0M–$233.9M after Steam's cut $158.2M–$359.9M before the cut
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG
觅长生
2023
Est. copies
≈ 760k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
The Matchless Kungfu
2024
Est. copies
≈ 188k–306k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Open WorldMartial Arts
Temtem
2022
Est. copies
≈ 943k–1.5M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.3M before the cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Solasta: Crown of the Magister
2021
Est. copies
≈ 553k–898k
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$18.9M before the cut
$29.99
22k reviews
Very Positive
RPGCo-op Campaign
Caves of Qud
2024
Est. copies
≈ 299k–486k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Battle Brothers
2017
Est. copies
≈ 973k–1.6M
SteamSpy 1M–2M
Est. revenue
$8.0M–$21.6M after Steam's cut $14.6M–$33.2M before the cut
$29.99
28k reviews
Very Positive
StrategyRPG
Wildermyth
2021
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter

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