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How many copies did Bravery Network Online sell?

Estimated copies sold
≈ 4k–6k
$26k–$71k after Steam's cut $48k–$109k before Steam's cut
from 155 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bravery Network Online and predicted how it would do from its 8 similar games. Every figure here, including Bravery Network Online's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 505k–1.2M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Bravery Network Online

A typical game among these

≈ 505k–1.2M copies

≈ $5.3M–$11.9M after Steam's cut

from ~23k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Character Customization (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.8M–$236.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 6k to 33k.
The genre you'd be entering
These games
The similar games share Character Customization (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Exploration + Tactical RPG + Turn-Based Strategy; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
9.1x vs typical
SteamSpy 5M–10M
Est. revenue
$87.8M–$236.1M after Steam's cut $159.6M–$363.2M before Steam's cut
$44.99
206k reviews
Overwhelmingly Positive
Tactical RPGRPG
觅长生
2023
Est. copies
≈ 797k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$14.99
32k reviews
Very Positive
RPGOpen World
The Matchless Kungfu
2024
Est. copies
≈ 197k–320k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
Open WorldMartial Arts
Temtem
2022
Est. copies
≈ 975k–1.6M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Solasta: Crown of the Magister
2021
Est. copies
≈ 560k–910k
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before Steam's cut
$29.99
23k reviews
Very Positive
RPGCo-op Campaign
Caves of Qud
2024
Est. copies
≈ 316k–514k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Battle Brothers
2017
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.2M after Steam's cut $15.0M–$34.1M before Steam's cut
$29.99
29k reviews
Very Positive
StrategyRPG
Wildermyth
2021
Est. copies
≈ 454k–737k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter

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