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How many copies did Iron Heart sell?

Estimated copies sold
≈ 950–2k
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
from 33 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Iron Heart and predicted how it would do from its 8 similar games. Every figure here, including Iron Heart's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–146k
best case 1.9M (They Are Billions)
Games like Iron Heart

A typical game among these

≈ 105k–146k copies

≈ $437k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Anime (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 875 reviews in their first month; the range was 820 to 2k.
The genre you'd be entering
These games
The similar games share Anime (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30. The breakout hits carry Visual Novel; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
The Great Ace Attorney Chronicles
2021
Est. copies
≈ 237k–385k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$39.99
10k reviews
Very Positive
Visual NovelAdventure
Far Away
2021
Est. copies
≈ 203k–330k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
Marfusha:Sentinel Girls
2021
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$175k–$472k after Steam's cut $319k–$726k before Steam's cut
$7.99
3k reviews
Very Positive
AnimeAction Roguelike
Detective Girl of the Steam City
2019
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$237k–$637k after Steam's cut $431k–$980k before Steam's cut
$14.99
2k reviews
Very Positive
Sexual ContentRPG
The Incredible Adventures of Van Helsing II
2014
Est. copies
≈ 148k–240k
SteamSpy 500k–1M
Est. revenue
$609k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
3k reviews
Mixed
RPGAction
80 Days
2015
Est. copies
≈ 100k–162k
SteamSpy 100k–200k
Est. revenue
$356k–$956k after Steam's cut $647k–$1.5M before Steam's cut
$12.99
2k reviews
Very Positive
AdventureStory Rich
Deathtrap
2015
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
2k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.