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wishvane

How many copies did No Time sell?

Estimated copies sold
≈ 63k–102k
$223k–$601k after Steam's cut $406k–$924k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Time out and predicted the genre from its 8 similar games. Every figure here, including No Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 273k–610k
best case 10.6M (Life is Strange - Episode 1)
The Time Manipulation genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 273k–610k copies
≈ $1.7M–$4.5M after Steam's cut
from ~8k reviews
Best case
≈ 8.1M–13.2M copies
Life is Strange - Episode 1
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Time Manipulation (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $20. The breakout hits carry Choices Matter + Great Soundtrack + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Life is Strange - Episode 1
2015
Est. copies
≈ 8.1M–13.2M
21x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
175k reviews
Overwhelmingly Positive
Story RichChoices Matter
The Sexy Brutale
2017
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
4k reviews
Very Positive
PuzzleMystery
5D Chess With Multiverse Time Travel
2020
Est. copies
≈ 235k–383k
SteamSpy 100k–200k
Est. revenue
$776k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$11.99
9k reviews
Overwhelmingly Positive
ChessTime Travel
Quantum Break
2016
Est. copies
≈ 1.2M–2.0M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$13.5M–$36.3M after Steam's cut $24.5M–$55.8M before the cut
$39.99
31k reviews
Very Positive
ActionStory Rich
Singularity™
2010
Est. copies
≈ 307k–499k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$29.99
6k reviews
Very Positive
FPSAction
Braid
2009
Est. copies
≈ 517k–840k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle
Duck Paradox
2024
Est. copies
≈ 8k–13k
too small to compare
SteamSpy under 20k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$9.99
328 reviews
Very Positive
SingleplayerShoot 'Em Up
Twelve Minutes
2021
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
8k reviews
Mostly Positive
IndieAdventure

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