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How many copies did RockaBowling VR sell?

Estimated copies sold
≈ 58–94
$64–$171 after Steam's cut $116–$263 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RockaBowling VR and predicted how it would do from its 8 similar games. Every figure here, including RockaBowling VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 220–3.1M
best case 12.2M (VRChat)
Games like RockaBowling VR

A typical game among these

≈ 220–3.1M copies

≈ $2k–$168k after Steam's cut

from ~305 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: VRChat at ≈ 9.3M–15.1M copies.

What their first month looked like
The games that made it here had under 459 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with VR + Anime.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.3M–15.1M
883x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
573x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Premium Bowling
2019
Est. copies
≈ 14k–23k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$77k–$208k after Steam's cut $140k–$320k before Steam's cut
$19.99
488 reviews
Very Positive
SportsSimulation
10 Pin Bowling (VR Support)
2021
Est. copies
≈ 25–40
SteamSpy 20k–50k
Est. revenue
$75–$200 after Steam's cut $137–$308 before Steam's cut
$10.99
1 reviews
1 user reviews
SimulationSports
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$12.99
122 reviews
Mixed
SportsAction
Pure Bowl VR Bowling
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$813–$2k after Steam's cut $1k–$3k before Steam's cut
$16.99
7 reviews
7 user reviews
BowlingVR
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before Steam's cut
$19.99
771 reviews
Very Positive
CLASHBOWL
2022
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
$39.99
6 reviews
6 user reviews
Simulatione-sports

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