Sign in
wishvane

How many copies did 变量 Variables sell?

Estimated copies sold
≈ 29k–48k
$89k–$239k after Steam's cut $162k–$368k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 变量 Variables out and predicted the genre from its 8 similar games. Every figure here, including 变量 Variables's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–395k
best case 12.7M (7 Days to Die)
The Building genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 99k–395k copies
≈ $346k–$1.8M after Steam's cut
from ~4k reviews
Best case
≈ 9.7M–15.7M copies
7 Days to Die · ≈ $119.8M–$322.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Building (3 of 8) and Open World Survival Craft (3 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Zombies + Open World + Post-apocalyptic; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Perfect Tower II
2025
Est. copies
≈ 105k–170k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
StrategyIdler
FortressCraft Evolved!
2015
Est. copies
≈ 142k–230k
SteamSpy 200k–500k
Est. revenue
$507k–$1.4M after Steam's cut $921k–$2.1M before the cut
$12.99
3k reviews
Mostly Positive
Open World Survival CraftAutomation
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
92x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Out of Ammo
2016
Est. copies
≈ 29k–48k
SteamSpy 50k–100k
Est. revenue
$81k–$218k after Steam's cut $147k–$335k before the cut
$9.99
737 reviews
Very Positive
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
7.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
Time Clickers
2015
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
ClickerFree to Play
Castle Story
2017
Est. copies
≈ 365k–593k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$9.99
11k reviews
Mixed
Colony SimStrategy
Dungeon Tycoon
2024
Est. copies
≈ 45k–74k
SteamSpy 100k–200k
Est. revenue
$187k–$504k after Steam's cut $341k–$775k before the cut
$14.99
2k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.