Sign in
wishvane

How many copies did Beyond The Wire sell?

Estimated copies sold
≈ 187k–304k
$514k–$1.4M after Steam's cut $934k–$2.1M before Steam's cut
from 8k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beyond The Wire and predicted how it would do from its 8 similar games. Every figure here, including Beyond The Wire's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 989k–5.3M
best case 7.4M (Battlefield™ 1)
Games like Beyond The Wire

A typical game among these

≈ 989k–5.3M copies

≈ $8.3M–$32.9M after Steam's cut

from ~46k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is FPS (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Battlefield™ 1 at ≈ 5.7M–9.2M copies, ≈ $62.3M–$167.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 7k.
The genre you'd be entering
These games
The similar games share FPS (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with FPS + World War I, priced around $40.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

World of Warships
2017
Est. copies
≈ 5.4M–8.8M
3.4x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
157k reviews
Mostly Positive
Free to PlayNaval Combat
Verdun
2015
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$30.4M–$81.6M after Steam's cut $55.2M–$125.6M before Steam's cut
$59.99
38k reviews
Very Positive
ShooterCo-op
Day of Infamy
2017
Est. copies
≈ 760k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before Steam's cut
$14.99
22k reviews
Very Positive
World War IIFPS
Soundpad
2017
Est. copies
≈ 3.6M–5.9M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Isonzo
2022
Est. copies
≈ 429k–696k
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.3M after Steam's cut $9.6M–$21.9M before Steam's cut
$44.99
17k reviews
Very Positive
AtmosphericSimulation
Holdfast: Nations At War
2020
Est. copies
≈ 734k–1.2M
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before Steam's cut
$19.99
30k reviews
Very Positive
ShooterFPS
Battlefield™ 1
2020
Est. copies
≈ 5.7M–9.2M
5.0x vs typical
SteamSpy 5M–10M
Est. revenue
$62.3M–$167.4M after Steam's cut $113.2M–$257.5M before Steam's cut
$39.99
228k reviews
Very Positive
FPSMultiplayer
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.