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How many copies did She Sees Red - Interactive Movie sell?

Estimated copies sold
≈ 91k–148k
$200k–$537k after Steam's cut $363k–$827k before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left She Sees Red - Interactive Movie out and predicted the genre from its 8 similar games. Every figure here, including She Sees Red - Interactive Movie's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 209k–315k
best case 1.6M (Quantum Break)
The Choices Matter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 209k–315k copies
≈ $1.3M–$2.7M after Steam's cut
from ~7k reviews
Best case
≈ 1.2M–2.0M copies
Quantum Break · ≈ $13.5M–$36.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (6 of 8) and FMV (6 of 8).
The winners
Winners here lead with Story Rich + Time Manipulation, priced around $40. The breakout hits carry Action + Time Manipulation + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SIMULACRA
2017
Est. copies
≈ 160k–261k
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $400k–$910k before the cut
$4.99
5k reviews
Very Positive
HorrorDetective
Late Shift
2017
Est. copies
≈ 317k–515k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$14.99
9k reviews
Very Positive
Choices MatterFMV
428: Shibuya Scramble
2018
Est. copies
≈ 118k–192k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$49.99
4k reviews
Very Positive
Visual NovelAdventure
Obduction
2016
Est. copies
≈ 159k–258k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
Quantum Break
2016
Est. copies
≈ 1.2M–2.0M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$13.5M–$36.3M after Steam's cut $24.5M–$55.8M before the cut
$39.99
31k reviews
Very Positive
ActionStory Rich
Not For Broadcast
2022
Est. copies
≈ 301k–489k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$24.99
13k reviews
Very Positive
Adventure1980s
Breakout 13
2023
Est. copies
≈ 179k–291k
SteamSpy 500k–1M
Est. revenue
$492k–$1.3M after Steam's cut $894k–$2.0M before the cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
Five Hearts Under One Roof
2024
Est. copies
≈ 160k–260k
SteamSpy 100k–200k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.