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How many copies did Waltz of the Wizard sell?

Estimated copies sold
≈ 28k–45k
$153k–$412k after Steam's cut $278k–$633k before Steam's cut
from 967 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Waltz of the Wizard and predicted how it would do from its 8 similar games. Every figure here, including Waltz of the Wizard's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 931–40k
best case 2.0M (Blade and Sorcery)
Games like Waltz of the Wizard

A typical game among these

≈ 931–40k copies

≈ $9k–$839k after Steam's cut

from ~151 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 76 reviews in their first month; the range was 9 to 49k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 8k–13k
1.8x vs typical
SteamSpy 50k–100k
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$44k–$119k after Steam's cut $81k–$183k before Steam's cut
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VRAction
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$2k–$4k after Steam's cut $3k–$7k before Steam's cut
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CasualSimulation
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$8k–$20k after Steam's cut $14k–$31k before Steam's cut
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Positive
Early AccessSimulation
Blade and Sorcery
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Est. copies
≈ 1.5M–2.5M
412x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
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$39.99
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4.1x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.