Sign in
wishvane

How many copies did Legendary Tales sell?

Estimated copies sold
≈ 73k–118k
$798k–$2.1M after Steam's cut $1.5M–$3.3M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legendary Tales out and predicted the genre from its 8 similar games. Every figure here, including Legendary Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 669–1k
best case 28k (Swords of Gurrah)
The VR genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 669–1k copies
≈ $6k–$10k after Steam's cut
from ~27 reviews
Best case
≈ 22k–35k copies
Swords of Gurrah · ≈ $89k–$240k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 5 to 189 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on VR (6 of 8) and Swordplay (4 of 8).
The winners
Winners here lead with 1990's + VR, priced around $20. The breakout hits carry Early Access; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

3dSen VR
2025
Est. copies
≈ 5k–8k
7.6x vs typical
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$141k before the cut
$24.99
206 reviews
Very Positive
Early AccessAction
Swords of Gurrah
2020
Est. copies
≈ 22k–35k
30x vs typical
SteamSpy under 20k
Est. revenue
$89k–$240k after Steam's cut $162k–$370k before the cut
$14.99
821 reviews
Mostly Positive
ActionEarly Access
IRONSTRIKE
2024
Est. copies
≈ 1k–2k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
45 reviews
Positive
VRAction Roguelike
Darksword: Battle Eternity
2023
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$24.99
31 reviews
Mixed
VRRPG
Big Booty Adventures
2022
Est. copies
≈ 552–897
SteamSpy 20k–50k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$8.99
23 reviews
Mixed
Early AccessOpen World
Tracery of Fate
2024
Est. copies
≈ 3k–6k
5.3x vs typical
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$19.99
142 reviews
Mostly Positive
ViolentVR
Redemption's Guild
2023
Est. copies
≈ 384–624
SteamSpy under 20k
Est. revenue
Free
Free
16 reviews
Mostly Negative
RPGVR
Ilysia
2023
Est. copies
≈ 7k–11k
11x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
286 reviews
Mixed
Early AccessVR

Sizing up your own game? See what its genre can realistically do before you build it.