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How many copies did Tracery of Fate sell?

Estimated copies sold
≈ 4k–6k
$19k–$52k after Steam's cut $35k–$80k before Steam's cut
from 142 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tracery of Fate and predicted how it would do from its 8 similar games. Every figure here, including Tracery of Fate's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–286k
best case 2.0M (Blade and Sorcery)
Games like Tracery of Fate

A typical game among these

≈ 32k–286k copies

≈ $170k–$2.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 256 reviews in their first month; the range was 48 to 49k.
The genre you'd be entering
These games
The similar games share Gore (7 of 8) and Swordplay (7 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
VRAction
Hellish Quart
2021
Est. copies
≈ 212k–344k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Tales Of Glory
2020
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$82k–$220k after Steam's cut $149k–$339k before Steam's cut
$10.99
1k reviews
Very Positive
ActionVR
Battle Talent
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$95k–$257k after Steam's cut $174k–$395k before Steam's cut
$19.99
700 reviews
Mixed
VRAction
Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$127k before Steam's cut
$14.99
301 reviews
Mostly Positive
VRGore
GORN
2019
Est. copies
≈ 237k–385k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
8k reviews
Very Positive
VRAction

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