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wishvane

How many copies did Tracery of Fate sell?

Estimated copies sold
≈ 3k–6k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 142 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tracery of Fate out and predicted the genre from its 8 similar games. Every figure here, including Tracery of Fate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–284k
best case 1.9M (Blade and Sorcery)
The Gore genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 34k–284k copies
≈ $276k–$2.0M after Steam's cut
from ~3k reviews
Best case
≈ 1.5M–2.4M copies
Blade and Sorcery · ≈ $12.2M–$32.9M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 48 to 2k reviews in their first month.
Your set
Your set clusters on Gore (7 of 8) and Swordplay (7 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Hellish Quart
2021
Est. copies
≈ 209k–340k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.4M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Tales Of Glory
2020
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
$237k–$636k after Steam's cut $430k–$979k before the cut
$29.99
1k reviews
Very Positive
ActionVR
Battle Talent
2023
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $301k–$684k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Swordsman VR
2020
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$102k–$274k after Steam's cut $185k–$421k before the cut
$19.99
702 reviews
Mixed
VRAction
Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$14.99
302 reviews
Mostly Positive
VRGore
GORN
2019
Est. copies
≈ 237k–384k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction

Sizing up your own game? See what its genre can realistically do before you build it.