Sign in
wishvane

How many copies did Swordsman VR sell?

Estimated copies sold
≈ 17k–28k
$95k–$257k after Steam's cut $174k–$395k before Steam's cut
from 700 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Swordsman VR and predicted how it would do from its 8 similar games. Every figure here, including Swordsman VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–215k
best case 2.9M (Beat Saber)
Games like Swordsman VR

A typical game among these

≈ 105k–215k copies

≈ $969k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 49k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Swordplay (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $20. The breakout hits carry Moddable + Violent; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Until You Fall
2020
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRSwordplay
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Hellish Quart
2021
Est. copies
≈ 212k–344k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$863k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
5k reviews
Very Positive
ActionClassic
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
VRAction
Vanishing Realms™
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
VRSwordplay
GORN
2019
Est. copies
≈ 237k–385k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
8k reviews
Very Positive
VRAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.