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wishvane

How many copies did Swordsman VR sell?

Estimated copies sold
≈ 19k–30k
$102k–$274k after Steam's cut $185k–$421k before the cut
from 702 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swordsman VR out and predicted the genre from its 8 similar games. Every figure here, including Swordsman VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110k–196k
best case 2.9M (Beat Saber)
The VR genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 110k–196k copies
≈ $1.0M–$1.3M after Steam's cut
from ~4k reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Swordplay (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $25. The breakout hits carry Moddable + Violent; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Until You Fall
2020
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.4M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Hellish Quart
2021
Est. copies
≈ 209k–340k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
5k reviews
Very Positive
ActionClassic
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Vanishing Realms™
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before the cut
$19.99
3k reviews
Very Positive
VRSwordplay
GORN
2019
Est. copies
≈ 237k–384k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

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