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wishvane

How many copies did Making it Home sell?

Estimated copies sold
≈ 992–2k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Making it Home out and predicted the genre from its 8 similar games. Every figure here, including Making it Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–8.2M
best case 14.0M (Palworld)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.2M–8.2M copies
≈ $20.7M–$115.3M after Steam's cut
from ~115k reviews
Best case
≈ 10.7M–17.3M copies
Palworld · ≈ $88.0M–$236.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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2.4x vs typical
SteamSpy 10M–20M
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SteamSpy 1M–2M
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Open World Survival CraftBase-Building
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2026
Est. copies
≈ 10.7M–17.3M
3.9x vs typical
SteamSpy 50M–100M
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Open WorldSurvival
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City BuilderVoxel
Stormworks: Build and Rescue
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Est. copies
≈ 1.6M–2.5M
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≈ 6.1M–10.0M
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2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
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$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
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MultiplayerOpen World

Sizing up your own game? See what its genre can realistically do before you build it.