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How many copies did Okay, Panic! sell?

Estimated copies sold
≈ 518–842
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 18 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Okay, Panic! and predicted how it would do from its 8 similar games. Every figure here, including Okay, Panic!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 119k–172k
best case 194k (Flower)
Games like Okay, Panic!

A typical game among these

≈ 119k–172k copies

≈ $120k–$232k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Exploration (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Flower at ≈ 148k–240k copies, ≈ $284k–$763k after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Exploration (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Immersive + Nature, priced around $7. The breakout hits carry Adventure; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Airscape - The Fall of Gravity
2015
Est. copies
≈ 130k–210k
SteamSpy 200k–500k
Est. revenue
$178k–$478k after Steam's cut $323k–$735k before Steam's cut
$4.99
3k reviews
Very Positive
Shoot 'Em UpExploration
Waveform
2012
Est. copies
≈ 135k–220k
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before Steam's cut
$1.99
2k reviews
Very Positive
IndiePuzzle
Greyfox RPG
2015
Est. copies
≈ 103k–168k
SteamSpy 500k–1M
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
$1.99
2k reviews
Mostly Positive
RPGMakerAdventure
Flower
2019
Est. copies
≈ 148k–240k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before Steam's cut
$6.99
5k reviews
Mostly Positive
ImmersiveRelaxing
BEEP
2011
Est. copies
≈ 295k–480k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
IndiePlatformer
Kill It With Fire: HEATWAVE
2020
Est. copies
≈ 53k–87k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
SandboxSimulation
RATSHAKER™
2024
Est. copies
≈ 95k–155k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$78k–$211k after Steam's cut $142k–$324k before Steam's cut
$2.99
4k reviews
Very Positive
Lara Croft and the Guardian of Light
2010
Est. copies
≈ 304k–493k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$834k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$9.99
5k reviews
Very Positive
ActionAdventure

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