Sign in
wishvane

How many copies did Okay, Panic! sell?

Estimated copies sold
≈ 518–842
$1k–$4k after Steam's cut $3k–$6k before the cut
from 18 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Okay, Panic! out and predicted the genre from its 8 similar games. Every figure here, including Okay, Panic!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 112k–150k
best case 191k (Flower)
The Exploration genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 112k–150k copies
≈ $104k–$212k after Steam's cut
from ~2k reviews
Best case
≈ 146k–237k copies
Flower · ≈ $280k–$754k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Immersive + Nature, priced around $7. The breakout hits carry Adventure; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Airscape - The Fall of Gravity
2015
Est. copies
≈ 123k–200k
SteamSpy 200k–500k
Est. revenue
$169k–$455k after Steam's cut $307k–$700k before the cut
$4.99
3k reviews
Very Positive
Shoot 'Em UpExploration
Waveform
2012
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$61k–$164k after Steam's cut $111k–$252k before the cut
$1.99
2k reviews
Very Positive
IndiePuzzle
Greyfox RPG
2015
Est. copies
≈ 95k–154k
SteamSpy 500k–1M
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$1.99
2k reviews
Mostly Positive
RPGMakerAdventure
Flower
2019
Est. copies
≈ 146k–237k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$280k–$754k after Steam's cut $510k–$1.2M before the cut
$6.99
5k reviews
Mostly Positive
ImmersiveRelaxing
BEEP
2011
Est. copies
≈ 244k–396k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
IndiePlatformer
Kill It With Fire: HEATWAVE
2020
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
SandboxSimulation
RATSHAKER™
2024
Est. copies
≈ 90k–146k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before the cut
$2.99
4k reviews
Very Positive
Lara Croft and the Guardian of Light
2010
Est. copies
≈ 247k–402k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$680k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
5k reviews
Very Positive
ActionAdventure

Sizing up your own game? See what its genre can realistically do before you build it.