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How many copies did Lara Croft and the Guardian of Light sell?

Estimated copies sold
≈ 304k–493k
$834k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lara Croft and the Guardian of Light and predicted how it would do from its 8 similar games. Every figure here, including Lara Croft and the Guardian of Light's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 394k–1.2M
best case 38.8M (Portal 2)
Games like Lara Croft and the Guardian of Light

A typical game among these

≈ 394k–1.2M copies

≈ $2.6M–$6.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Co-op (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Portal 2 at ≈ 29.5M–48.0M copies, ≈ $81.1M–$218.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Co-op (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $25. The breakout hits carry Story Rich + Puzzle + Split Screen; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® STAR WARS™: The Force Awakens
2016
Est. copies
≈ 294k–477k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$19.99
7k reviews
Very Positive
LEGOAdventure
It Takes Two
2021
Est. copies
≈ 6.7M–10.9M
31x vs typical
SteamSpy 5M–10M
Est. revenue
$73.7M–$198.3M after Steam's cut $134.1M–$305.0M before Steam's cut
$39.99
270k reviews
Overwhelmingly Positive
Co-opMultiplayer
Trine Enchanted Edition
2009
Est. copies
≈ 1.0M–1.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.2M before Steam's cut
$14.99
16k reviews
Overwhelmingly Positive
Puzzle-PlatformerBeautiful
Resident Evil Revelations
2013
Est. copies
≈ 1.2M–1.9M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.7M before Steam's cut
$19.99
19k reviews
Very Positive
HorrorAction
Operation: Tango
2021
Est. copies
≈ 222k–360k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$19.99
9k reviews
Very Positive
Online Co-OpPuzzle
Portal 2
2011
Est. copies
≈ 29.5M–48.0M
53x vs typical
SteamSpy 5M–10M
Est. revenue
$81.1M–$218.1M after Steam's cut $147.5M–$335.6M before Steam's cut
$9.99
467k reviews
Overwhelmingly Positive
DreadOut
2014
Est. copies
≈ 320k–520k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.5M before Steam's cut
$14.99
6k reviews
Mostly Positive
HorrorIndie
Never Alone (Kisima Ingitchuna)
2014
Est. copies
≈ 486k–790k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before Steam's cut
$14.99
9k reviews
Very Positive
IndieLocal Co-Op

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