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How many copies did Chibi Volleyball sell?

Estimated copies sold
≈ 1k–2k
from 50 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chibi Volleyball and predicted how it would do from its 8 similar games. Every figure here, including Chibi Volleyball's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 263k–353k
best case 4.3M (TEKKEN 7)
Games like Chibi Volleyball

A typical game among these

≈ 263k–353k copies

≈ $2.2M–$2.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.2M–$97.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 729 reviews in their first month; the range was 4 to 3k.
The genre you'd be entering
These games
The similar games share Fighting (6 of 8) and Sports (6 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40. The breakout hits carry Competitive + Arcade + 3D Fighter; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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13x vs typical
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Boss RushArcade

Sizing up your own game? See how many copies games in its genre usually sell before you build it.