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wishvane

How many copies did The Heroic Legend of Eagarlnia sell?

Estimated copies sold
≈ 39k–63k
$139k–$374k after Steam's cut $253k–$576k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Heroic Legend of Eagarlnia out and predicted the genre from its 8 similar games. Every figure here, including The Heroic Legend of Eagarlnia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 431k–3.1M
best case 6.0M (Total War: ROME II - Emperor Edition)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 431k–3.1M copies
≈ $7.2M–$39.1M after Steam's cut
from ~27k reviews
Best case
≈ 4.6M–7.4M copies
Total War: ROME II - Emperor Edition · ≈ $75.2M–$202.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (8 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Historical + Turn-Based Strategy, priced around $60.
The era
The games you compared span 2009 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Xenonauts
2014
Est. copies
≈ 263k–427k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$24.99
5k reviews
Very Positive
Turn-Based StrategyTurn-Based Tactics
Romance of the Three Kingdoms XIII
2016
Est. copies
≈ 304k–493k
SteamSpy 200k–500k
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.7M before the cut
$59.99
8k reviews
Mixed
Total War: ROME REMASTERED
2021
Est. copies
≈ 337k–547k
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before the cut
$29.99
14k reviews
Mostly Positive
StrategyGrand Strategy
Total War: SHOGUN 2
Invalid Date
Est. copies
≈ 1.6M–2.6M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
67k reviews
Very Positive
StrategyHistorical
Total War: SHOGUN 2
2011
Est. copies
≈ 3.5M–5.7M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.6M after Steam's cut $52.5M–$119.4M before the cut
$29.99
67k reviews
Very Positive
StrategyHistorical
Total War: EMPIRE – Definitive Edition
2009
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$13.5M–$36.4M after Steam's cut $24.6M–$55.9M before the cut
$24.99
38k reviews
Very Positive
StrategyHistorical
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical
ROMANCE OF THE THREE KINGDOMS XIV
2020
Est. copies
≈ 418k–679k
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.5M after Steam's cut $12.5M–$28.5M before the cut
$59.99
16k reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.