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wishvane

How many copies did Bunker sell?

Estimated copies sold
≈ 713–1k
$194–$521 after Steam's cut $353–$802 before the cut
from 27 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bunker out and predicted the genre from its 8 similar games. Every figure here, including Bunker's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 25k (iDigging)
The First-Person genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1k–5k copies
≈ $3k–$8k after Steam's cut
from ~79 reviews
Best case
≈ 19k–32k copies
iDigging · ≈ $16k–$43k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 27 to 367 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on First-Person (6 of 8) and Hidden Object (6 of 8).
The winners
Winners here lead with Simulation + Hidden Object, priced around $3.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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AdventureAction
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Slendrina Remake
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HorrorFirst-Person
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4.1x vs typical
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HorrorExploration
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Escape RoomPuzzle
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10x vs typical
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Escape RoomPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.