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wishvane

How many copies did Take Notes sell?

Estimated copies sold
≈ 2k–4k
$4k–$12k after Steam's cut $8k–$19k before the cut
from 97 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Take Notes out and predicted the genre from its 8 similar games. Every figure here, including Take Notes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–122k
best case 434k (Escape Room - Der kranke Kollege)

All 8 of your similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 49k–122k copies
≈ $286k–$392k after Steam's cut
from ~2k reviews
Best case
≈ 331k–538k copies
Escape Room - Der kranke Kollege
The genre you'd be entering
The launch
The games that made it here had roughly 117 to 665 reviews in their first month.
Your set
Your set clusters on Puzzle (8 of 8) and Mystery (6 of 8).
The winners
Winners here lead with Horror + Puzzle.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.