Sign in
wishvane

How many copies did Unboxing the Cryptic Killer sell?

Estimated copies sold
≈ 68k–111k
$112k–$302k after Steam's cut $204k–$465k before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Unboxing the Cryptic Killer and predicted how it would do from its 8 similar games. Every figure here, including Unboxing the Cryptic Killer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 599k–632k
best case 1.5M (We Were Here)
Games like Unboxing the Cryptic Killer

A typical game among these

≈ 599k–632k copies

≈ $2.1M–$4.3M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: We Were Here at ≈ 1.1M–1.9M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 724 to 6k.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Co-op (7 of 8).
The winners
Winners here lead with Co-op + Escape Room. The breakout hits carry Free to Play + Horror + Co-op Campaign; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

We Were Here Too
2018
Est. copies
≈ 344k–559k
too small to compare
SteamSpy 500k–1M
Est. revenue
$945k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$9.99
11k reviews
Mostly Positive
Online Co-OpEscape Room
We Were Here Together
2019
Est. copies
≈ 512k–831k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$12.99
18k reviews
Very Positive
PuzzleOnline Co-Op
The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
We Were Here Forever
2022
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before Steam's cut
$17.99
19k reviews
Very Positive
Escape RoomOnline Co-Op
Escape Simulator
2021
Est. copies
≈ 482k–783k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
We Were Here
2017
Est. copies
≈ 1.1M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op
Tick Tock: A Tale for Two
2019
Est. copies
≈ 346k–563k
too small to compare
SteamSpy 500k–1M
Est. revenue
$571k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$5.99
12k reviews
Very Positive
The Past Within
2022
Est. copies
≈ 419k–680k
SteamSpy 1M–2M
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$5.99
17k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.