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wishvane

How many copies did We Were Here Too sell?

Estimated copies sold
≈ 338k–550k
$929k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
from 11k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left We Were Here Too out and predicted the genre from its 8 similar games. Every figure here, including We Were Here Too's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 501k–608k
best case 1.5M (We Were Here)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 501k–608k copies
≈ $1.2M–$2.1M after Steam's cut
from ~17k reviews
Best case
≈ 1.1M–1.8M copies
We Were Here
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Mystery (7 of 8).
The winners
Winners here lead with Co-op + Escape Room, priced around $7.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Room Three
2018
Est. copies
≈ 404k–656k
SteamSpy 200k–500k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
13k reviews
Overwhelmingly Positive
PuzzleMystery
Tick Tock: A Tale for Two
2019
Est. copies
≈ 341k–554k
SteamSpy 500k–1M
Est. revenue
$562k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$5.99
12k reviews
Very Positive
The Room 4: Old Sins
2021
Est. copies
≈ 450k–731k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Escape Simulator
2021
Est. copies
≈ 477k–775k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.8M–$10.8M before the cut
$19.99
19k reviews
Very Positive
Escape Academy
2022
Est. copies
≈ 32k–52k
too small to compare
SteamSpy 50k–100k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before the cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle
Cube Escape: Paradox
2018
Est. copies
≈ 365k–593k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
The Past Within
2022
Est. copies
≈ 399k–649k
SteamSpy 1M–2M
Est. revenue
$658k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$5.99
17k reviews
Very Positive
We Were Here
2017
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op

Sizing up your own game? See what its genre can realistically do before you build it.