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How many copies did We Were Here Too sell?

Estimated copies sold
≈ 344k–559k
$945k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
from 11k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid We Were Here Too and predicted how it would do from its 8 similar games. Every figure here, including We Were Here Too's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 502k–586k
best case 1.5M (We Were Here)
Games like We Were Here Too

A typical game among these

≈ 502k–586k copies

≈ $1.2M–$2.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: We Were Here at ≈ 1.1M–1.9M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 176 to 6k.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Mystery (7 of 8).
The winners
Winners here lead with Co-op + Escape Room. The breakout hits carry Co-op Campaign + Free to Play + Horror; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room Three
2018
Est. copies
≈ 409k–665k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$5.99
13k reviews
Overwhelmingly Positive
PuzzleMystery
Tick Tock: A Tale for Two
2019
Est. copies
≈ 346k–563k
SteamSpy 500k–1M
Est. revenue
$571k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$5.99
12k reviews
Very Positive
The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Escape Simulator
2021
Est. copies
≈ 482k–783k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
Escape Academy
2022
Est. copies
≈ 36k–58k
too small to compare
SteamSpy 50k–100k
Est. revenue
$195k–$525k after Steam's cut $355k–$808k before Steam's cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle
Cube Escape: Paradox
2018
Est. copies
≈ 373k–606k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
The Past Within
2022
Est. copies
≈ 419k–680k
SteamSpy 1M–2M
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$5.99
17k reviews
Very Positive
We Were Here
2017
Est. copies
≈ 1.1M–1.9M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op

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