Sign in
wishvane

How many copies did Ecosystem sell?

Estimated copies sold
≈ 16k–26k
$87k–$234k after Steam's cut $158k–$360k before Steam's cut
from 639 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ecosystem and predicted how it would do from its 8 similar games. Every figure here, including Ecosystem's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 955k–1.2M
best case 1.4M (Timberborn)
Games like Ecosystem

A typical game among these

≈ 955k–1.2M copies

≈ $11.9M–$14.2M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Timberborn at ≈ 1.0M–1.7M copies, ≈ $10.0M–$26.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 16k reviews in their first month; the range was 1k to 38k.
The genre you'd be entering
These games
The similar games share City Builder (6 of 8) and Management (6 of 8).
The winners
Winners here lead with City Builder + Voxel, priced around $35.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Necesse
2025
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before Steam's cut
$34.99
42k reviews
Overwhelmingly Positive
City BuilderVoxel
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.2M after Steam's cut $13.6M–$31.0M before Steam's cut
$39.99
27k reviews
Very Positive
StrategySimulation
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
too small to compare
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Against the Storm
2023
Est. copies
≈ 934k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Captain of Industry
2022
Est. copies
≈ 291k–473k
too small to compare
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before Steam's cut
$34.99
12k reviews
Very Positive
Base-BuildingAutomation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.