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How many copies did Silent Sector sell?

Estimated copies sold
≈ 4k–6k
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
from 147 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Silent Sector and predicted how it would do from its 8 similar games. Every figure here, including Silent Sector's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 683k–1.3M
best case 5.7M (Starfield)
Games like Silent Sector

A typical game among these

≈ 683k–1.3M copies

≈ $12.7M–$16.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Starfield at ≈ 4.4M–7.1M copies, ≈ $59.8M–$160.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 496 to 93k.
The genre you'd be entering
These games
The similar games share Sci-fi (6 of 8) and Space (5 of 8).
The winners
Winners here lead with Space + Sci-fi, priced around $55. The breakout hits carry Character Customization + Space + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 4.4M–7.1M
8.7x vs typical
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≈ 1.7M–2.7M
3.4x vs typical
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