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How many copies did Omega Labyrinth Life sell?

Estimated copies sold
≈ 10k–17k
$169k–$455k after Steam's cut $308k–$700k before the cut
from 356 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Omega Labyrinth Life out and predicted the genre from its 8 similar games. Every figure here, including Omega Labyrinth Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–21k
best case 282k (One Way Heroics)
The Mystery Dungeon genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11k–21k copies
≈ $73k–$180k after Steam's cut
from ~419 reviews
Best case
≈ 215k–349k copies
One Way Heroics · ≈ $206k–$555k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Mystery Dungeon (7 of 8) and JRPG (6 of 8).
The winners
Winners here lead with Mystery Dungeon + Side Scroller, priced around $3. The breakout hits carry Side Scroller + Perma Death + Traditional Roguelike; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 50k–100k
Est. revenue
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NuditySexual Content
One Way Heroics
2014
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≈ 215k–349k
9.9x vs typical
SteamSpy 500k–1M
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$206k–$555k after Steam's cut $375k–$854k before the cut
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Mystery DungeonSide Scroller
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Tactical RPGDeckbuilding
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≈ 9k–15k
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Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
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Mystery DungeonRogue-like
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RPGParty-Based RPG

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