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How many copies did Shiren the Wanderer: The Tower of Fortune and the Dice of Fate sell?

Estimated copies sold
≈ 25k–40k
$136k–$367k after Steam's cut $248k–$564k before the cut
from 940 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Shiren the Wanderer: The Tower of Fortune and the Dice of Fate out and predicted the genre from its 8 similar games. Every figure here, including Shiren the Wanderer: The Tower of Fortune and the Dice of Fate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–67k
best case 1.6M (Crypt of the NecroDancer)

All 8 of your similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 56k–67k copies
≈ $257k–$342k after Steam's cut
from ~2k reviews
Best case
≈ 1.2M–2.0M copies
Crypt of the NecroDancer · ≈ $5.1M–$13.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Dungeon Crawler, priced around $15.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Crypt of the NecroDancer
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15x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.