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How many copies did Doomsday Hunters sell?

Estimated copies sold
≈ 19k–31k
$83k–$224k after Steam's cut $152k–$345k before the cut
from 790 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doomsday Hunters out and predicted the genre from its 8 similar games. Every figure here, including Doomsday Hunters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–235k
best case 518k (UBERMOSH)
The Arcade genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 117k–235k copies
≈ $238k–$1.0M after Steam's cut
from ~2k reviews
Best case
≈ 394k–641k copies
UBERMOSH · ≈ $107k–$289k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Cyberpunk + Arcade, priced around $1.
The era
The games you compared span 2010 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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AdventureCreature Collector

Sizing up your own game? See what its genre can realistically do before you build it.