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How many copies did Shardpunk sell?

Estimated copies sold
≈ 19k–32k
$75k–$201k after Steam's cut $136k–$309k before Steam's cut
from 784 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shardpunk and predicted how it would do from its 8 similar games. Every figure here, including Shardpunk's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–68k
best case 336k (Home Behind)
Games like Shardpunk

A typical game among these

≈ 17k–68k copies

≈ $80k–$638k after Steam's cut

from ~639 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Home Behind at ≈ 256k–416k copies, ≈ $422k–$1.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 223 reviews in their first month; the range was 80 to 2k.
The genre you'd be entering
These games
The similar games share Tactical RPG (5 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Survival + Simulation, priced around $6.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gladiator Guild Manager: Prologue
2020
Est. copies
≈ 39k–63k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
SimulationAuto Battler
Of Blades & Tails
2023
Est. copies
≈ 10k–17k
SteamSpy 200k–500k
Est. revenue
$42k–$113k after Steam's cut $77k–$174k before Steam's cut
$14.99
412 reviews
Mostly Positive
Tactical RPGMedieval
Home Behind
2016
Est. copies
≈ 256k–416k
9.6x vs typical
SteamSpy 200k–500k
Est. revenue
$422k–$1.1M after Steam's cut $767k–$1.7M before Steam's cut
$5.99
6k reviews
Very Positive
AdventureRPG
The Last Spell: Prologue
2020
Est. copies
≈ 6k–10k
SteamSpy 100k–200k
Est. revenue
Free
Free
252 reviews
Very Positive
Tactical RPGTurn-Based Tactics
Digimon Survive
2022
Est. copies
≈ 93k–151k
5.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
$59.99
4k reviews
Mostly Positive
Visual NovelTactical RPG
Caravaneer 2
2020
Est. copies
≈ 14k–22k
SteamSpy 100k–200k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before Steam's cut
$5.99
548 reviews
Very Positive
RPGTrading
Reverse Crawl
2015
Est. copies
≈ 28k–46k
SteamSpy 50k–100k
Est. revenue
$46k–$125k after Steam's cut $84k–$192k before Steam's cut
$5.99
578 reviews
Very Positive
Tactical RPGDungeon Crawler
Broken Lines
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before Steam's cut
$24.99
700 reviews
Mostly Positive
WarSingleplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.